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About this paper

Josh Merel, Yuval Tassa, Dhruva TB, Sriram Srinivasan, Jay Lemmon, Ziyu Wang, Greg Wayne, Nicolas Heess

The authors present adversarial imitation learning for training humanoid controllers from motion-capture examples, then reuse the learned skills through a higher-level controller. A discriminator rewards matching selected movement features, which may omit actions; a context signal selects among behaviors. In simulation, the humanoid demonstrates walking and getting up, but behavior quality lacks an objective score and demonstrated reuse remains limited.

Summary by alphaXiv.

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