Reproduce “ToyBox: Better Atari Environments for Testing Reinforcement Learning Agents” on OpenResearch

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About this paper

John Foley, Emma Tosch, Kaleigh Clary, David Jensen

Researchers from Smith College and UMass Amherst developed TOYBOX, a suite of re-implemented Atari games providing white-box access to internal game states, enabling rigorous testing and deeper understanding of reinforcement learning agent behaviors that were previously obscured by the black-box Arcade Learning Environment.

Key insights

  • High performance scores on benchmarks like Atari Breakout do not necessarily equate to agents learning human-like strategies or generalized understanding of game mechanics.
  • Even highly trained RL agents can exhibit localized, specific, or idiosyncratic behaviors rather than robust, generalizable skills (e.g., for brick elimination or tunnel exploitation).
  • White-box, intervenable environments are crucial for moving beyond qualitative observations to quantitative, evidence-based claims about learned behaviors, enabling more rigorous scientific understanding of RL systems.

Summary by alphaXiv.

Tip: change arxiv.org to autoarxiv.org in any arXiv abstract link to open the paper here.