Reproduce “Ludii -- The Ludemic General Game System” on OpenResearch

Turn your favorite coding agents into research agents that review literature, develop hypotheses, and run experiments.

Universal app for Apple silicon and Intel. Requires macOS 11 or later.

About this paper

Éric Piette, Dennis J.N.J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H.M. Winands, Cameron Browne

Ludii, a "ludemic" general game system developed at Maastricht University, provides a highly efficient and broadly general platform for describing and playing traditional strategy games. The system demonstrates significantly faster reasoning speeds and clearer game descriptions compared to existing General Game Playing (GGP) frameworks, while supporting complex game types necessary for historical game analysis.

Key insights

  • The "ludemic" approach enhances game description clarity and facilitates phylogenetic analysis by separating game 'form' from 'function', enabling the study of game evolution.
  • Generating the game description language directly from a Java class hierarchy ensures unparalleled extensibility, allowing any programmed game feature to be easily described and supported.
  • Efficient memory management and native support for parallel computation are critical for developing a general game system capable of handling complex game logic and advanced AI techniques more effectively than previous systems.

Summary by alphaXiv.

Tip: change arxiv.org to autoarxiv.org in any arXiv abstract link to open the paper here.