Reproduce “RigNet: Neural Rigging for Articulated Characters” on OpenResearch

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About this paper

Zhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth, Karan Singh

RigNet, developed by researchers from the University of Massachusetts Amherst and University of Toronto, introduces an end-to-end deep learning pipeline for automatically generating animation rigs from 3D character meshes, encompassing both skeleton prediction and skin weight estimation. It achieves state-of-the-art results, with 61.6% IoU for skeleton prediction and an average L1-norm error of 0.39 for skinning weights, outperforming previous methods like Pinocchio and NeuroSkinning.

Key insights

  • Neural mesh attention and differentiable clustering, modulated by learned attention, enable adaptive and precise skeletal joint localization on 3D meshes.
  • A learned BoneNet and RootNet, combined with a Minimum Spanning Tree algorithm, accurately predict the hierarchical connectivity and root of the animation skeleton.
  • Using volumetric geodesic distances within a GMEdgeNet provides a skeleton-aware mesh representation that significantly improves skin weight prediction, reflecting anatomical relationships.

Summary by alphaXiv.

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