Reproduce “HUGS: Human Gaussian Splats” on OpenResearch

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About this paper

Muhammed Kocabas, Jen-Hao Rick Chang, James Gabriel, Oncel Tuzel, Anurag Ranjan

HUGS reconstructs a person and scene from monocular video using 3D Gaussians, and learns joint-based weights that move human elements with the body. The authors report 30-minute training from 50–100 frames and 60-FPS rendering. On NeuMan’s Seattle test sequence, it scores 25.94 PSNR, 0.85 SSIM, and 0.13 LPIPS; these test-image results do not guarantee quality for every novel pose.

Key insights

  • Combining the efficiency of 3D Gaussian Splatting with a learnable LBS-based deformation model enables rapid creation of photorealistic and animatable human avatars.
  • A disentangled representation of the human and scene, achieved through separate Gaussian sets and targeted loss functions, allows the avatar to be placed in novel environments.
  • Adaptive densification and pruning of 3D Gaussians, alongside a triplane-MLP architecture, are crucial for capturing fine details and robustly generalizing from limited monocular video inputs.

Summary by alphaXiv.

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