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About this paper

Otman Benchekroun, Kaixiang Xie, Hsueh-Ti Derek Liu, Eitan Grinspun, Sheldon Andrews, Victor Zordan

A framework for generating locomotion controllers for soft-body characters with arbitrary geometries leverages natural vibration modes for actuation. This method, coupled with a reduced-order simulation, enables efficient optimization of physically plausible movements for high-resolution deformable models, achieving optimization times ranging from minutes to under an hour and demonstrating performance largely independent of mesh resolution.

Key insights

  • Natural vibration modes intrinsically capture low-energy deformations and provide an effective, low-dimensional, data-free basis for physically plausible soft-body actuation.
  • Decoupling actuation and simulation into distinct reduced subspaces significantly enhances computational efficiency, allowing for the animation of high-resolution deformable characters.
  • Clustering elements for rotation matrix computation within the reduced actuation energy ensures mesh-independent evaluation, further accelerating simulation and optimization.

Summary by alphaXiv.

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