Reproduce “Hardware-Accelerated Ray Tracing for Discrete and Continuous Collision Detection on GPUs” on OpenResearch
Turn your favorite coding agents into research agents that review literature, develop hypotheses, and run experiments.
Universal app for Apple silicon and Intel. Requires macOS 11 or later.
About this paper
Sizhe Sui, Luis Sentis, Andrew Bylard
Tip: change arxiv.org to autoarxiv.org in any arXiv abstract link to open the paper here.