Reproduce “View-Dependent Deformation Fields for 2D Editing of 3D Models” on OpenResearch
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About this paper
Martin El Mqirmi, Noam Aigerman
The authors present a method for matching 3D models to drawings from chosen viewpoints, with edits fading as the camera moves. Artists warp rendered 2D meshes; the method lifts and sequentially composes those edits in 3D, supporting meshes and 3D Gaussian Splats. On an RTX 4090, deformation including rendering ran at 25 frames per second for 750K Gaussians, a single case rather than a general speed guarantee.
Summary by alphaXiv.
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