Reproduce “ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior” on OpenResearch

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About this paper

Xiao Han, Runze Tian, Yifei Tong, Fenggen Yu, Dingyao Liu, Yan Zhang

ARAP-GS introduces a method for intuitively editing 3D Gaussian Splatting scenes through drag operations while preserving geometric structure and visual quality. This approach combines As-Rigid-As-Possible (ARAP) deformation with diffusion model-based visual enhancement, enabling coherent changes across various scene types.

Key insights

  • ARAP principles can be effectively adapted to 3D Gaussian Splatting by deforming a representative subset of Gaussians and interpolating changes to the entire scene.
  • Combining geometric deformation (ARAP) with a diffusion prior (e.g., StableSR) significantly improves the visual quality and helps remove artifacts from edited 3DGS scenes.
  • A mask-guided refinement and iterative optimization strategy against diffusion-enhanced images enables maintaining multi-view consistency during fine-tuning.

Summary by alphaXiv.

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