Reproduce “SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenes” on OpenResearch

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About this paper

Haihong Xiao, Jianan Zou, Yuxin Zhou, Ying He, Wenxiong Kang

SplatCo combines global tri-plane features, local context grids, cross-view consistency, and geometric pruning to improve large-scene novel-view rendering with 3D Gaussian Splatting. It progressively refines global and local representations and uses structural guidance during optimization. On MatrixCity, it reports 28.05 PSNR versus MVGS’s 26.92; this selected comparison does not establish gains across all scenes or measured efficiency.

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