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About this paper

Shuqing Li, Anson Y. Lam, Yun Peng, Wenxuan Wang, Michael R. Lyu

Scenethesis treats 3D scene generation as an editable software-building task, using ScenethesisLang, a structured representation of objects and spatial rules, in a four-stage workflow that formalizes requirements, obtains assets, solves placements, and assembles a Unity scene. With Gemini 2.5 Pro, constraint satisfaction peaks at 93.8% at iteration 3; this measures encoded constraints, not all user intent.

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