Reproduce “EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device” on OpenResearch

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About this paper

Gunjan Chhablani, Xiaomeng Ye, Muhammad Zubair Irshad, Zsolt Kira

EmbodiedSplat introduces a pipeline that uses low-effort mobile phone video captures and 3D Gaussian Splatting to create high-fidelity simulated environments for embodied agent training. This approach enables personalized policy fine-tuning for image-goal navigation, showing a strong sim-to-real correlation and improved real-world performance on a Stretch robot.

Key insights

  • High-quality 3D meshes suitable for embodied navigation policy training can be efficiently generated from casual mobile phone captures using 3D Gaussian Splatting.
  • Personalized fine-tuning of pre-trained policies on these environment-specific reconstructed meshes substantially improves both simulated and real-world navigation performance, particularly for new and complex environments.
  • The pipeline achieves a robust sim-to-real correlation (0.87-0.97 SRCC), indicating that performance improvements in the reconstructed simulation environments reliably translate to gains in real-world robot deployment.

Summary by alphaXiv.

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