Reproduce “ROGR: Relightable 3D Objects using Generative Relighting” on OpenResearch

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About this paper

Jiapeng Tang, Matthew Levine, Dor Verbin, Stephan J. Garbin, Matthias Nießner, Ricardo Martin Brualla, Pratul P. Srinivasan, Philipp Henzler

ROGR enables object-centric relighting by distilling jointly relit multi-view examples into one lighting-conditioned NeRF. It trains on 111 environment maps, using general and reflected-direction specular conditioning to avoid per-light NeRF optimization at inference. On TensoIR, it averages 30.74 PSNR, 0.950 SSIM, and 0.069 LPIPS-VGG, outperforming IllumiNeRF; these benchmark averages do not establish generalization to maps held out from distillation.

Key insights

  • Leveraging a generative multi-view diffusion model to create a view-consistent, multi-illumination dataset can effectively overcome the data and consistency limitations of training relightable 3D representations.
  • A dual-branch NeRF conditioning scheme, separating general lighting from explicit specular reflection, allows for robust handling of both diffuse and high-frequency material properties under novel illumination.
  • Learning compact embeddings from environment maps enables a NeRF to generalize to arbitrary unseen lighting conditions at inference time, achieving feed-forward relighting without per-illumination optimization.

Summary by alphaXiv.

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