Reproduce “PhySkin: Physics-based Bone-driven Neural Garment Simulation” on OpenResearch

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About this paper

Astitva Srivastava, Hsiao-yu Chen, Ryan Goldade, Philipp Herholz, Zhongshi Jiang, Gene Wei-Chin Lin, Lingchen Yang, Nikolaos Sarafianos and 2 more

PhySkin introduces a self-supervised neural framework for physics-based quasi-static garment simulation, achieving microsecond-level inference on a single-threaded CPU while producing physically plausible drapes that generalize across diverse body shapes, poses, and garment topologies. This enables real-time, high-quality garment animation on computationally constrained devices.

Key insights

  • Decoupling body shape and pose processing via a modulation strategy allows for an extremely efficient neural network architecture that achieves microsecond-level inference on a single-threaded CPU.
  • Physics-based self-supervised training effectively achieves physically plausible garment drapes, demonstrating quality comparable to supervised methods without requiring expensive pre-computed simulation data.
  • Using a small set of affine 'bone handles' to drive garment deformation, combined with neural correction, provides a robust and generalizable solution across diverse garment topologies and resolutions.

Summary by alphaXiv.

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