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About this paper

Wenhui Xiao, Ethan Goan, Rodrigo Santa Cruz, David Ahmedt-Aristizabal, Olivier Salvado, Clinton Fookes, Leo Lebrat

The authors introduce a method for using monocular depth to regularize Gaussian Splatting reconstructions selectively. A virtual-stereo consistency check identifies rendered regions with cross-view depth disagreement, where aligned depth is applied, while depth gradients preserve structure. On seven ScanNet++ scenes, the method improves over the no-depth baseline with Marigold, reaching 24.31 dB PSNR and 0.723 δ₁ accuracy in this setting.

Key insights

  • Selectively applying absolute depth supervision through a multi-view inconsistency mask is crucial to prevent noisy monocular depth from corrupting robustly reconstructed geometry.
  • Leveraging a gradient-based relative depth loss effectively captures fine-grained geometric details from monocular priors, addressing scale ambiguity and avoiding oversmoothed reconstruction.
  • Reliably integrating imperfect 2D monocular depth priors can significantly enhance 3D Gaussian Splatting's reconstruction and novel view synthesis, without requiring specialized hardware or compromising established multi-view constraints.

Summary by alphaXiv.

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