Reproduce “RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video” on OpenResearch

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About this paper

Chenyu Wu, Wanhua Li, Zhu-Tian Chen, Hanspeter Pfister

RiGS reconstructs dynamic 3D scenes from single monocular videos by combining static, rigid, and transient Gaussian primitives within a 4D Gaussian Splatting framework. This approach effectively captures both long-term rigid motions and short-term complex deformations, achieving an average PSNR of 27.43 and LPIPS of 0.051 on the Nvidia Dynamic Scenes Dataset.

Key insights

  • Dynamic scenes require a multi-primitive representation to comprehensively model static components, long-term rigid motion, and short-term transient deformations simultaneously.
  • Robust static-dynamic decomposition at the object level is crucial for accurate initialization and performance of dynamic Gaussian models, outperforming pixel-level masking by preventing spurious responses.
  • Dense 3D scene flow provides essential, geometrically consistent supervision for learning diverse motion patterns, especially for flexible transient primitives, improving motion accuracy.

Summary by alphaXiv.

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