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About this paper

Zian Meng, Zhen Li, Chuanhao Li, Qiang Li, Kaipeng Zhang

Marionette, a new framework for interactive game world modeling, disentangles dynamics from appearance by predicting an explicit 276-dimensional world state and using a zero-parameter deterministic renderer before synthesizing photorealistic observations. This approach demonstrates enhanced consistency and controllability, allowing long-horizon state-level failures to be directly repaired through rules without modifying the appearance generation model.

Key insights

  • Decoupling world state dynamics from visual appearance generation through an explicit state and deterministic rendering guarantees structural consistency and metric exactness by construction, preventing error accumulation.
  • The explicit, interpretable world state allows for direct control via action tokens and facilitates targeted repair of long-horizon failures by imposing rules directly on the state, such as terrain collision or entity separation.
  • Routing visual appearance through the predicted explicit state and deterministic renderer maintains high visual fidelity, achieving FVD scores comparable to models driven by ground-truth pose while offering significant architectural advantages in consistency and controllability.

Summary by alphaXiv.

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