Reproduce “ViSculpt: Visual-Centric Agentic Geometry Editing” on OpenResearch

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About this paper

Bo Pang, Jiaqi Pan, Xiaocheng Zhang, Jiacheng Xu, Guoping Wang, Peng-Shuai Wang

Researchers from Peking University developed ViSculpt, a visual-centric agentic framework that allows language-driven, in-place 3D geometry editing of existing meshes within professional software like Blender. This system achieved an average user study score of 7.53, comparable to human-created edits at 7.20, by emulating an artist's iterative workflow with continuous visual feedback.

Key insights

  • A visual-centric, feedback-driven paradigm can effectively bridge high-level semantic intent with low-level GUI operations for localized 3D geometry editing.
  • Abstracting continuous mouse trajectories into compact primitive actions significantly simplifies control for LLM agents while maintaining expressiveness for complex edits.
  • A multi-agent system incorporating planning, action execution, and visual reflection, augmented by external knowledge, can effectively emulate a human artist's iterative workflow in professional 3D software.

Summary by alphaXiv.

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