Reproduce “MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling” on OpenResearch

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About this paper

Lei Shi, Sen Peng, Zhiyang Deng, Zhonggui Chen, Xiaohu Guo, Baorong Yang, Xiao Dong

MGAvatar reconstructs animatable heads from video by first using constrained, vertex-bound Gaussians to refine a FLAME mesh, then switching to face-bound Gaussians for appearance. Identity offsets and pose-dependent deformation let the mesh include regions such as hair and shoulders while retaining FLAME topology. On NeRSemble novel-view synthesis, it reports 34.570 PSNR versus STAvatar’s 33.803, but does not resolve every structure.

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