Reproduce “Function-Preserving Data Generation for Zero-Shot Real-to-Sim-to-Real Manipulation” on OpenResearch

Turn your favorite coding agents into research agents that review literature, develop hypotheses, and run experiments.

Universal app for Apple silicon and Intel. Requires macOS 11 or later.

About this paper

Tianyi Xiang, Xupeng Xie, Jiahang Cao, Andrew F. Luo, Haoang Li, Jun Ma

Function-Preserving Shape Augmentation expands a reconstructed real-world manipulation scene into a broader simulation training distribution while keeping task-critical interfaces, poses, and collision relationships valid. Combined with visual and calibration randomization, the approach trains Diffusion Policies without real demonstrations or fine-tuning, reaching 82% average nominal success across five real-robot tasks and outperforming unconstrained scaling and shape-library baselines on contact-rich manipulation.

Key insights

  • Geometric diversity is most useful when it preserves the physical interfaces that determine grasping, insertion, fastening, assembly, and extraction success; visual plausibility alone is insufficient.
  • Under a fixed budget of 3,000 episodes, spreading data across more valid shapes improves simulation performance, especially for contact-rich and long-horizon tasks, whereas simple pick-up performance saturates earlier.
  • Real-to-sim reconstruction is treated as a prior for generating a category-level training distribution rather than as a single fixed environment, avoiding the need for separate teleoperated trajectories for every object shape.

Summary by alphaXiv.

Tip: change arxiv.org to autoarxiv.org in any arXiv abstract link to open the paper here.