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About this paper
Zijun Lin, Zhiyang Deng, Yuzhe Wu, Bihan Wen, Yeying Jin
GameDirector separates combat rules and state tracking from video generation, using visual perception and a language-model planner to control configurable fights while a video model renders them. In reported evaluations, it achieved 98.5% and 99.6% mechanics-fidelity scores and outscored the strongest tested baselines on boss action decisions; its 100% state-alignment result reflects consistency with the same hit detections used by its tracker.
Key insights
- Separating rule enforcement from rendering lets a generative video model provide visual flexibility without being responsible for maintaining exact gameplay state.
- The planner can adapt boss choices to player distance and orientation, while deterministic checks constrain its proposals to actions allowed by the configured mechanics.
- The reported 100% state alignment is conditional: the evaluation and state tracker rely on the same AttackNet hit signals, rather than independent ground-truth game state.
Summary by alphaXiv.
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