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About this paper

Yuefan Wang, Huaicheng Zhou, Xiao He, Zhijie He, Mingchuan Yang, Huayi Zhang, Li Chai, Jinxin Liu and 1 more

GAE learns to control humanoid avatars by separating feasible-motion generation from robust execution: a privileged simulation generator produces robot trajectories, while an executor learns from them under domain randomization and delayed human-motion inputs. With over 10,000 hours of motion data, GAE reaches 93.9% sequence success on the simulated Hard Set, versus 77.7% for SONIC, but does not perceive obstacles.

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