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About this paper

Harman Singh, Anton Bakhtin, Rulin Shao, Gabriel Synnaeve, Ilia Kulikov, Rob Fergus, Sanjeev Arora, Kurt Keutzer and 3 more

The authors measure whether fixed-weight agents turn experience into improvements on later games. Agents revise persistent artifacts, then face held-out games; agent plasticity is held-out score gain per dollar of learning cost. Across four equally weighted in-distribution game settings, GPT-5.6 Sol has the highest estimated saturation plasticity, 298 score percentage points per $1,000, but estimates depend on the protocol and are not universal rankings.

Key insights

  • Plasticity is a property of an agent under a specified learning protocol, not a universal measure of a model’s ability to learn.
  • Endpoint performance and learning efficiency can diverge: Claude Fable 5 reached the highest fitted board-game endpoint, while GPT-5.6 Sol had the highest estimated plasticity to saturation.
  • Artifact reuse is associated with score gains, but many failures still occur when relevant artifacts are used, pointing to limits in artifact quality, generalization, or application.

Summary by alphaXiv.

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