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About this paper

Jiawei Chi, Shangchen Miao, Zhiyuan Shi, Kailu Wu, Hanyang Wang, Weiliang Chen, Qiyu Dai, Chengyang Li and 7 more

AgentGarten separates executable world state and rules from a shared neural renderer that generates agents’ observations from engine-provided geometry. Agents act on rendered first-person views, review outcomes, and carry playbooks into later rounds. In hide-and-seek, agents built shelters by round 4 and used ramps by round 10; these milestones reflect pretrained agents and a different learning setup, so they are not directly comparable.

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