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About this paper
Masahiko Ueda
The authors use feedback for payoff control in stochastic games: a player tracks a target total and chooses state-specific actions to push it toward zero. They prove a cycle test is necessary and sufficient for finite games with deterministic transitions and unique action selectors. In the two-state periodic prisoner’s dilemma, it covers more parameter cases than memory-one zero-determinant strategies, with equality boundaries.
Summary by alphaXiv.
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