Reproduce “KlaskTron-IL: A Contact-Rich Adversarial Imitation Learning Benchmark with a Validated Sim-to-Real Bridge” on OpenResearch

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About this paper

Nicklas Sohm, Aswin Ramachandran, Raffaello D'Andrea

KlaskTron-IL presents an imitation-learning benchmark for adversarial tabletop play, pairing a robot and simulator through a shared interface. The authors evaluate behavioral cloning, GAIL, and BC-initialized reinforcement learning using human and synthetic demonstrations. Increasing synthetic data from 80,000 to 5 million steps leaves BC about 0.015 below expert parity; zero-shot transfer is shown only for one BC policy.

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