Reproduce “GSPIM: A Temporal-Locality-Aware 4D Gaussian Splatting Accelerator with Polymorphic PIM and Multi-Frame Rendering Dataflow” on OpenResearch

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About this paper

Zirui Ma, Zhihua Fan, Haibin Wu, Dongrui Fan, Xiaochun Ye, Wenming Li

GSPIM reduces wasted data transfers in edge rendering of time-varying 3D scenes by selecting active Gaussian records near memory before their full attributes reach the GPU, then processing frame windows to reuse attributes and sorting work. In a GPU–PIM model calibrated to Orin across three methods and six scenes, it achieves 4.15× geometric-mean speedup and 4.99× energy-efficiency improvement, with small image-quality differences.

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