Reproduce “T$^2$-Splat: Adaptive Topology Mesh Splatting with Texture Residuals” on OpenResearch

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About this paper

Zhihao Tang, Youjia Zhang, Mingbo Zhao, Wei Yang

T²-Splat adapts mesh topology during optimization, then adds per-face residual textures to preserve appearance detail without further changing geometry. On Mip-NeRF 360, it reports PSNR 25.49 dB, LPIPS 0.234, and SSIM 0.779, versus MeshSplatting’s 24.78 dB, 0.310, and 0.728. On Garden, reducing the face budget to 10% lowers PSNR to 23.93 dB, showing a quality trade-off.

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