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About this paper

Mario Marquez-Balduque, Carlos Rodriguez-Pardo, Jorge Lopez-Moreno

The authors estimate skin scattering distances for a real-time shader from photographs captured with projected stripes and one camera viewpoint. They fit rendered shading to the images, emphasizing shadowed regions, then blend patch-level estimates into a facial map. Shadow-masked loss lowers shadow-region FLIP error from 0.11 to 0.06, a 45% reduction. The values are effective shader parameters, not intrinsic skin measurements.

Summary by alphaXiv.

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